The fifth in the Last Meter® Talks series. This one deals with game design technology and architecture, engineering and construction (AEC) design tools.

John Manoochehri (BASE2), Oskar Stålberg (Townscaper), David Weir-Mcall (Epic Games / Unreal Engine), and Andrew Heumann (Hypar) share thoughts, experiences and views on the state of the game development and game engine industry, how it is emerging in AEC, what matters and what doesn't, what's harder than it looks and what's easier, how AEC can help game development - and more besides.

Find out: is Oskar going to be pulled further into AEC? Do AEC tools and offices need to learn from gaming tools? Are game developers going to eat the lunch of architecture offices?

The Last Meter Talks cover themes relating to BASE2 Last Meter® and Space Engine™: service integration in homes & offices, urban design and planning, sustainable housing and cities, computational architecture and design, retail, logistics, social inclusion and more.

Discuss these themes and the previous podcast themes at the Discord Server, and check out the previous talks and other Last Meter® community content in the newsletter.

Listen to this. Because: "The future is not hard to see. You've already seen it. You just didn't realize it, because you dismissed it as a toy."

Image is a screen shot from #Townscaper by Oskar Stålberg, which we are supposed to believe is 'just a toy'.